This tutorial shows how to add a rig to a simple 3D model (monkey man), it is ideal showing the principles of
rigging to those new to the subject.
The key points are -
How to add bones to form a skeleton
How to add constraints so that bones move in a similar way to a human skeleton
How to bind mesh objects to the skeleton (skinning)
In detail -
In object mode adding an armature bone
In properties for the armature turning X-ray on
In edit mode adding next bone use E to extrude
In pose mode turning x-axis mirror on
In edit mode use shift E to extrude arm bones
Use alt P to break connection and move bones into arms
Repeat for leg bones
Use Ctrl P to create parent relationship between arms, legs and the back bone
In pose mode, select a lower arm bone, select bone constraints in properties window and add IK
constraint, set chain length to 2, repeat for all limbs
With a lower limb bone selected in bone properties limit the x-axis rotation (lock y and z)
Bind each mesh to corresponding bone using parent/child relationship.
For the original file without rig and the final file go to -
http://blender.freemovies.co.u...Originally collected by
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